| struct BinarySearchObject { |
| prime_numbers : array<i32, 10>; |
| }; |
| |
| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn binarySearch_struct_BinarySearchObject_i1_10_1_(obj : ptr<function, BinarySearchObject>) -> i32 { |
| var m : i32; |
| loop { |
| let x_91 : f32 = x_8.injectionSwitch.x; |
| if ((x_91 > 1.0)) { |
| } else { |
| break; |
| } |
| let x_95 : f32 = x_8.injectionSwitch.x; |
| m = i32(x_95); |
| let x_14 : i32 = m; |
| let x_15 : i32 = (*(obj)).prime_numbers[x_14]; |
| if ((x_15 == 1)) { |
| return 1; |
| } |
| } |
| return 1; |
| } |
| |
| fn main_1() { |
| var i : i32; |
| var obj_1 : BinarySearchObject; |
| var param : BinarySearchObject; |
| i = 0; |
| loop { |
| let x_16 : i32 = i; |
| if ((x_16 < 10)) { |
| } else { |
| break; |
| } |
| let x_17 : i32 = i; |
| if ((x_17 != 3)) { |
| let x_18 : i32 = i; |
| let x_67 : f32 = x_8.injectionSwitch.x; |
| if (((x_18 - i32(x_67)) == 4)) { |
| let x_21 : i32 = i; |
| obj_1.prime_numbers[x_21] = 11; |
| } else { |
| let x_22 : i32 = i; |
| if ((x_22 == 6)) { |
| let x_23 : i32 = i; |
| obj_1.prime_numbers[x_23] = 17; |
| } |
| continue; |
| } |
| } |
| loop { |
| |
| continuing { |
| let x_82 : f32 = x_8.injectionSwitch.y; |
| if ((0.0 > x_82)) { |
| } else { |
| break; |
| } |
| } |
| } |
| |
| continuing { |
| let x_24 : i32 = i; |
| i = (x_24 + 1); |
| } |
| } |
| let x_84 : BinarySearchObject = obj_1; |
| param = x_84; |
| let x_26 : i32 = binarySearch_struct_BinarySearchObject_i1_10_1_(&(param)); |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |