| struct struct_base { |
| data : i32; |
| leftIndex : i32; |
| rightIndex : i32; |
| }; |
| |
| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> struct_array : array<struct_base, 3>; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var index : i32; |
| struct_array = array<struct_base, 3>(struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1)); |
| index = 1; |
| struct_array[1].rightIndex = 1; |
| let x_39 : i32 = struct_array[1].leftIndex; |
| if ((x_39 == 1)) { |
| let x_45 : f32 = x_8.injectionSwitch.x; |
| let x_48 : i32 = struct_array[i32(x_45)].rightIndex; |
| index = x_48; |
| } else { |
| let x_50 : f32 = x_8.injectionSwitch.y; |
| let x_53 : i32 = struct_array[i32(x_50)].leftIndex; |
| index = x_53; |
| } |
| let x_55 : i32 = struct_array[1].leftIndex; |
| if ((x_55 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |