| #include <metal_stdlib> |
| |
| using namespace metal; |
| void foo(thread float2* const tint_symbol_1, thread int3* const tint_symbol_2, thread uint4* const tint_symbol_3, thread bool2* const tint_symbol_4) { |
| for(int i = 0; (i < 2); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) { |
| (*(tint_symbol_1))[i] = 1.0f; |
| (*(tint_symbol_2))[i] = 1; |
| (*(tint_symbol_3))[i] = 1u; |
| (*(tint_symbol_4))[i] = true; |
| } |
| } |
| |
| kernel void tint_symbol() { |
| thread float2 tint_symbol_5 = 0.0f; |
| thread int3 tint_symbol_6 = 0; |
| thread uint4 tint_symbol_7 = 0u; |
| thread bool2 tint_symbol_8 = false; |
| for(int i = 0; (i < 2); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) { |
| foo(&(tint_symbol_5), &(tint_symbol_6), &(tint_symbol_7), &(tint_symbol_8)); |
| } |
| return; |
| } |
| |