| void set_float2(inout float2 vec, int idx, float val) { |
| vec = (idx.xx == int2(0, 1)) ? val.xx : vec; |
| } |
| |
| void set_int3(inout int3 vec, int idx, int val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| void set_uint4(inout uint4 vec, int idx, uint val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| void set_bool2(inout bool2 vec, int idx, bool val) { |
| vec = (idx.xx == int2(0, 1)) ? val.xx : vec; |
| } |
| |
| static float2 v2f = float2(0.0f, 0.0f); |
| static int3 v3i = int3(0, 0, 0); |
| static uint4 v4u = uint4(0u, 0u, 0u, 0u); |
| static bool2 v2b = bool2(false, false); |
| |
| void foo() { |
| int i = 0; |
| set_float2(v2f, i, 1.0f); |
| set_int3(v3i, i, 1); |
| set_uint4(v4u, i, 1u); |
| set_bool2(v2b, i, true); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| { |
| for(int i = 0; (i < 2); i = (i + 1)) { |
| foo(); |
| } |
| } |
| return; |
| } |