| #include <metal_stdlib> | |
| using namespace metal; | |
| void textureSample_02aa9b(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) { | |
| float4 res = tint_symbol.sample(tint_symbol_1, float2(), 1, int2()); | |
| } | |
| fragment void fragment_main(texture2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { | |
| textureSample_02aa9b(tint_symbol_2, tint_symbol_3); | |
| return; | |
| } | |