blob: 7ee93d11be863373c6535e7e3a2aac3177598377 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture2d<float, access::read> tint_symbol_1 [[texture(0)]], texture2d<float, access::read> tint_symbol_2 [[texture(1)]], texture2d<uint, access::read> tint_symbol_3 [[texture(2)]], texture2d<int, access::read> tint_symbol_4 [[texture(3)]], texture2d<uint, access::read> tint_symbol_5 [[texture(4)]], texture2d<int, access::read> tint_symbol_6 [[texture(5)]], texture2d<float, access::read> tint_symbol_7 [[texture(6)]], texture2d<uint, access::read> tint_symbol_8 [[texture(7)]], texture2d<int, access::read> tint_symbol_9 [[texture(8)]], texture2d<float, access::read> tint_symbol_10 [[texture(9)]], texture2d<uint, access::read> tint_symbol_11 [[texture(10)]], texture2d<int, access::read> tint_symbol_12 [[texture(11)]], texture2d<float, access::read> tint_symbol_13 [[texture(12)]], texture2d<uint, access::read> tint_symbol_14 [[texture(13)]], texture2d<int, access::read> tint_symbol_15 [[texture(14)]], texture2d<float, access::read> tint_symbol_16 [[texture(15)]], texture2d<float, access::write> tint_symbol_17 [[texture(16)]], texture2d<float, access::write> tint_symbol_18 [[texture(17)]], texture2d<uint, access::write> tint_symbol_19 [[texture(18)]], texture2d<int, access::write> tint_symbol_20 [[texture(19)]], texture2d<uint, access::write> tint_symbol_21 [[texture(20)]], texture2d<int, access::write> tint_symbol_22 [[texture(21)]], texture2d<float, access::write> tint_symbol_23 [[texture(22)]], texture2d<uint, access::write> tint_symbol_24 [[texture(23)]], texture2d<int, access::write> tint_symbol_25 [[texture(24)]], texture2d<float, access::write> tint_symbol_26 [[texture(25)]], texture2d<uint, access::write> tint_symbol_27 [[texture(26)]], texture2d<int, access::write> tint_symbol_28 [[texture(27)]], texture2d<float, access::write> tint_symbol_29 [[texture(28)]], texture2d<uint, access::write> tint_symbol_30 [[texture(29)]], texture2d<int, access::write> tint_symbol_31 [[texture(30)]], texture2d<float, access::write> tint_symbol_32 [[texture(31)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
(void) tint_symbol_4;
(void) tint_symbol_5;
(void) tint_symbol_6;
(void) tint_symbol_7;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) tint_symbol_10;
(void) tint_symbol_11;
(void) tint_symbol_12;
(void) tint_symbol_13;
(void) tint_symbol_14;
(void) tint_symbol_15;
(void) tint_symbol_16;
(void) tint_symbol_17;
(void) tint_symbol_18;
(void) tint_symbol_19;
(void) tint_symbol_20;
(void) tint_symbol_21;
(void) tint_symbol_22;
(void) tint_symbol_23;
(void) tint_symbol_24;
(void) tint_symbol_25;
(void) tint_symbol_26;
(void) tint_symbol_27;
(void) tint_symbol_28;
(void) tint_symbol_29;
(void) tint_symbol_30;
(void) tint_symbol_31;
(void) tint_symbol_32;
return;
}