blob: 2cddd7c4244d32b946afcfd8501d5542c3c960e3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float4 var_1 = 0.0f;
float4 const x_22 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f));
float4 const x_26 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f));
var_1 = (x_22 + x_26);
return;
}
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
main_1(tint_symbol_3, tint_symbol_4);
return;
}