#include <metal_stdlib> | |
using namespace metal; | |
struct block0 { | |
/* 0x0000 */ packed_float4 data; | |
}; | |
void main_1(device block0& x_4) { | |
x_4.data = float4(1.0f, 2.0f, 3.0f, 4.0f); | |
return; | |
} | |
kernel void tint_symbol(device block0& x_4 [[buffer(0)]]) { | |
main_1(x_4); | |
return; | |
} | |