| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float4 c = 0.0f; |
| int a = 0; |
| int i1 = 0; |
| int i2 = 0; |
| int i3 = 0; |
| int i4 = 0; |
| int i5 = 0; |
| int i6 = 0; |
| int i7 = 0; |
| int i8_1 = 0; |
| c = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| a = 0; |
| while (true) { |
| while (true) { |
| int const x_46 = a; |
| c[x_46] = 1.0f; |
| i1 = 0; |
| while (true) { |
| int const x_52 = i1; |
| if ((x_52 < 1)) { |
| } else { |
| break; |
| } |
| i2 = 0; |
| while (true) { |
| int const x_59 = i2; |
| if ((x_59 < 1)) { |
| } else { |
| break; |
| } |
| i3 = 0; |
| while (true) { |
| int const x_66 = i3; |
| if ((x_66 < 1)) { |
| } else { |
| break; |
| } |
| i4 = 0; |
| while (true) { |
| int const x_73 = i4; |
| if ((x_73 < 1)) { |
| } else { |
| break; |
| } |
| i5 = 0; |
| while (true) { |
| int const x_80 = i5; |
| if ((x_80 < 1)) { |
| } else { |
| break; |
| } |
| i6 = 0; |
| while (true) { |
| int const x_87 = i6; |
| if ((x_87 < 1)) { |
| } else { |
| break; |
| } |
| i7 = 0; |
| while (true) { |
| int const x_94 = i7; |
| if ((x_94 < 1)) { |
| } else { |
| break; |
| } |
| i8_1 = 0; |
| while (true) { |
| int const x_101 = i8_1; |
| if ((x_101 < 17)) { |
| } else { |
| break; |
| } |
| int const x_104 = a; |
| a = as_type<int>((as_type<uint>(x_104) + as_type<uint>(1))); |
| { |
| int const x_106 = i8_1; |
| i8_1 = as_type<int>((as_type<uint>(x_106) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_108 = i7; |
| i7 = as_type<int>((as_type<uint>(x_108) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_110 = i6; |
| i6 = as_type<int>((as_type<uint>(x_110) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_112 = i5; |
| i5 = as_type<int>((as_type<uint>(x_112) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_114 = i4; |
| i4 = as_type<int>((as_type<uint>(x_114) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_116 = i3; |
| i3 = as_type<int>((as_type<uint>(x_116) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_118 = i2; |
| i2 = as_type<int>((as_type<uint>(x_118) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_120 = i1; |
| i1 = as_type<int>((as_type<uint>(x_120) + as_type<uint>(1))); |
| } |
| } |
| { |
| float const x_123 = (*(tint_symbol_3)).x; |
| if ((x_123 < -1.0f)) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| float const x_126 = (*(tint_symbol_3)).y; |
| if ((x_126 < -1.0f)) { |
| } else { |
| break; |
| } |
| } |
| } |
| float4 const x_128 = c; |
| *(tint_symbol_4) = x_128; |
| return; |
| } |
| |
| main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |