| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int i = 0; |
| const int x_26 = asint(x_6[1].x); |
| a = x_26; |
| const int x_28 = asint(x_6[1].x); |
| i = x_28; |
| while (true) { |
| const int x_33 = i; |
| const int x_35 = asint(x_6[2].x); |
| if ((x_33 < x_35)) { |
| } else { |
| break; |
| } |
| if ((~(i) != 0)) { |
| a = (a + 1); |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_47 = a; |
| const int x_49 = asint(x_6[2].x); |
| if ((x_47 == x_49)) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const int x_58 = asint(x_6[1].x); |
| const int x_61 = asint(x_6[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64)); |
| } else { |
| const int x_68 = asint(x_6[1].x); |
| const float x_69 = float(x_68); |
| x_GLF_color = float4(x_69, x_69, x_69, x_69); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |