| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct buf2 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf2& x_9, constant buf1& x_11, thread float4* const tint_symbol_3) { |
| int a = 0; |
| int i = 0; |
| a = 1; |
| int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_44 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_3) = float4(float(x_38), float(x_41), float(x_44), float(x_47)); |
| int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| i = x_51; |
| while (true) { |
| int const x_56 = i; |
| int const x_58 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_56 < x_58)) { |
| } else { |
| break; |
| } |
| int const x_61 = a; |
| a = as_type<int>((as_type<uint>(x_61) + as_type<uint>(1))); |
| if ((x_61 > 3)) { |
| break; |
| } |
| float const x_67 = x_9.injectionSwitch.x; |
| float const x_69 = x_11.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_67 > x_69)) { |
| discard_fragment(); |
| } |
| { |
| int const x_73 = i; |
| i = as_type<int>((as_type<uint>(x_73) + as_type<uint>(1))); |
| } |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, constant buf2& x_9, constant buf1& x_11, thread float4* const tint_symbol_4) { |
| main_1(x_6, x_9, x_11, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf2& x_9 [[buffer(1)]], constant buf1& x_11 [[buffer(2)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, x_9, x_11, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |