| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[block]] |
| struct buf2 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(2)]] var<uniform> x_9 : buf2; |
| |
| [[group(0), binding(1)]] var<uniform> x_11 : buf1; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| a = 1; |
| let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_41 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_44 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_47 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47)); |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| i = x_51; |
| loop { |
| let x_56 : i32 = i; |
| let x_58 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| if ((x_56 < x_58)) { |
| } else { |
| break; |
| } |
| let x_61 : i32 = a; |
| a = (x_61 + 1); |
| if ((x_61 > 3)) { |
| break; |
| } |
| let x_67 : f32 = x_9.injectionSwitch.x; |
| let x_69 : f32 = x_11.x_GLF_uniform_float_values[0]; |
| if ((x_67 > x_69)) { |
| discard; |
| } |
| |
| continuing { |
| let x_73 : i32 = i; |
| i = (x_73 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |