| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var j : i32; |
| i = 0; |
| j = 1; |
| loop { |
| let x_28 : i32 = i; |
| let x_29 : i32 = j; |
| if ((x_28 < clamp(x_29, 5, 9))) { |
| } else { |
| break; |
| } |
| let x_33 : i32 = i; |
| i = (x_33 + 1); |
| let x_35 : i32 = j; |
| j = (x_35 + 1); |
| } |
| let x_37 : i32 = i; |
| let x_39 : i32 = j; |
| if (((x_37 == 9) && (x_39 == 10))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |