| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| uint a = 0u; |
| uint b = 0u; |
| uint c = 0u; |
| uint d = 0u; |
| uint e = 0u; |
| uint f = 0u; |
| const uint x_41 = x_6[0].x; |
| a = ((77u + x_41) >> 32u); |
| const uint x_45 = x_6[0].x; |
| b = ((3243u + x_45) >> 33u); |
| const uint x_49 = x_6[0].x; |
| c = ((23u + x_49) >> 345u); |
| const uint x_53 = x_6[0].x; |
| d = ((2395u + x_53) << 32u); |
| const uint x_57 = x_6[0].x; |
| e = ((290485u + x_57) << 33u); |
| const uint x_61 = x_6[0].x; |
| f = ((44321u + x_61) << 345u); |
| if ((a != 1u)) { |
| a = 1u; |
| } |
| if ((b != 0u)) { |
| b = 0u; |
| } |
| if ((c != 1u)) { |
| c = 1u; |
| } |
| if ((d != 0u)) { |
| d = 0u; |
| } |
| if ((e != 1u)) { |
| e = 1u; |
| } |
| if ((f != 0u)) { |
| f = 0u; |
| } |
| if (((((((a == 1u) & (b == 0u)) & (c == 1u)) & (d == 0u)) & (e == 1u)) & (f == 0u))) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |