| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_array_wrapper_1 { |
| int arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| int i = 0; |
| tint_array_wrapper_1 a = {}; |
| int const x_32 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| i = x_32; |
| while (true) { |
| int const x_37 = i; |
| int const x_39 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_37 < x_39)) { |
| } else { |
| break; |
| } |
| int const x_43 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_44 = i; |
| int const x_46 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| tint_array_wrapper_1 const tint_symbol_2 = {.arr={x_43, ((int2(x_44, x_44) % int2(3, x_46))).y}}; |
| a = tint_symbol_2; |
| { |
| int const x_52 = i; |
| i = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1))); |
| } |
| } |
| int const x_55 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_57 = a.arr[x_55]; |
| int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_66 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_68 = a.arr[x_66]; |
| *(tint_symbol_4) = float4(float(x_57), float(x_60), float(x_63), float(x_68)); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_5) { |
| main_1(x_6, tint_symbol_5); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)}; |
| return tint_symbol_3; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_6)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |