| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| const float x_28 = gl_FragCoord.x; |
| a = int(x_28); |
| if ((~(a) < 0)) { |
| const int x_36 = asint(x_7[1].x); |
| a = x_36; |
| } |
| const int x_37 = a; |
| const int x_39 = asint(x_7[1].x); |
| if ((x_37 == x_39)) { |
| const int x_45 = asint(x_7[1].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_48 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_51 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_54 = asint(x_7[1].x); |
| x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54)); |
| } else { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_58 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_59 = float(x_58); |
| x_GLF_color = float4(x_59, x_59, x_59, x_59); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |