| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_f1_(constant buf1& x_8, thread float* const x, thread float4* const tint_symbol_3) { |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| while (true) { |
| float const x_77 = (*(tint_symbol_3)).y; |
| float const x_79 = x_8.x_GLF_uniform_float_values.arr[2].el; |
| if ((x_77 < x_79)) { |
| while (true) { |
| { |
| float const x_88 = (*(tint_symbol_3)).x; |
| float const x_90 = x_8.x_GLF_uniform_float_values.arr[2].el; |
| if ((x_88 < x_90)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| float const x_92 = *(x); |
| float const x_94 = x_8.x_GLF_uniform_float_values.arr[3].el; |
| if ((x_92 < x_94)) { |
| float const x_99 = x_8.x_GLF_uniform_float_values.arr[1].el; |
| return x_99; |
| } |
| { |
| float const x_101 = (*(tint_symbol_3)).y; |
| float const x_103 = x_8.x_GLF_uniform_float_values.arr[2].el; |
| if ((x_101 < x_103)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| float const x_106 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| return x_106; |
| } |
| |
| void main_1(constant buf1& x_8, constant buf0& x_11, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| float param = 0.0f; |
| float const x_41 = (*(tint_symbol_4)).x; |
| param = x_41; |
| float const x_42 = func_f1_(x_8, &(param), tint_symbol_4); |
| float const x_44 = x_8.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_42 == x_44)) { |
| int const x_50 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| int const x_53 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| int const x_56 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| int const x_59 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_5) = float4(float(x_50), float(x_53), float(x_56), float(x_59)); |
| } else { |
| int const x_63 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| float const x_64 = float(x_63); |
| *(tint_symbol_5) = float4(x_64, x_64, x_64, x_64); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_8, constant buf0& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(x_8, x_11, tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(0)]], constant buf0& x_11 [[buffer(1)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_8, x_11, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |