| type Arr = [[stride(16)]] array<i32, 5>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var b : i32; |
| var c : i32; |
| var x_76 : bool; |
| var x_83 : bool; |
| var x_77_phi : bool; |
| var x_84_phi : bool; |
| let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| a = x_31; |
| let x_33 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| b = x_33; |
| c = 1; |
| loop { |
| let x_38 : i32 = b; |
| let x_40 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_42 : i32 = a; |
| if (((x_38 < x_40) & (x_42 < 10))) { |
| } else { |
| break; |
| } |
| let x_46 : i32 = c; |
| if ((x_46 > 5)) { |
| break; |
| } |
| let x_50 : i32 = a; |
| a = (x_50 + 1); |
| let x_52 : i32 = c; |
| c = (x_52 + 1); |
| let x_54 : i32 = b; |
| b = (x_54 + 1); |
| } |
| loop { |
| let x_60 : i32 = a; |
| let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_60 < x_62)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_65 : i32 = a; |
| a = (x_65 + 1); |
| } |
| } |
| let x_67 : i32 = a; |
| let x_69 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_70 : bool = (x_67 == x_69); |
| x_77_phi = x_70; |
| if (x_70) { |
| let x_73 : i32 = b; |
| let x_75 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| x_76 = (x_73 == x_75); |
| x_77_phi = x_76; |
| } |
| let x_77 : bool = x_77_phi; |
| x_84_phi = x_77; |
| if (x_77) { |
| let x_80 : i32 = c; |
| let x_82 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| x_83 = (x_80 == x_82); |
| x_84_phi = x_83; |
| } |
| let x_84 : bool = x_84_phi; |
| if (x_84) { |
| let x_89 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_92 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_95 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_98 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| x_GLF_color = vec4<f32>(f32(x_89), f32(x_92), f32(x_95), f32(x_98)); |
| } else { |
| let x_102 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_103 : f32 = f32(x_102); |
| x_GLF_color = vec4<f32>(x_103, x_103, x_103, x_103); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |