| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var A : array<i32, 2>; |
| var i : i32; |
| var a : i32; |
| var v1 : vec2<f32>; |
| var v2 : vec2<f32>; |
| var b : i32; |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_48 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| A[x_46] = x_48; |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| A[x_51] = x_53; |
| let x_56 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| i = x_56; |
| loop { |
| let x_61 : i32 = i; |
| let x_63 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| if ((x_61 > x_63)) { |
| } else { |
| break; |
| } |
| let x_66 : i32 = i; |
| i = (x_66 - 1); |
| } |
| let x_69 : f32 = x_10.x_GLF_uniform_float_values[1]; |
| let x_71 : f32 = x_10.x_GLF_uniform_float_values[1]; |
| let x_73 : i32 = i; |
| let x_76 : i32 = A[select(x_73, 1, (x_69 >= x_71))]; |
| a = x_76; |
| let x_78 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_80 : i32 = a; |
| let x_84 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_87 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_91 : f32 = x_10.x_GLF_uniform_float_values[1]; |
| let x_93 : f32 = x_10.x_GLF_uniform_float_values[0]; |
| v1 = select(vec2<f32>(f32(x_78), f32(x_80)), vec2<f32>(f32(x_84), f32(x_87)), vec2<bool>((x_91 < x_93), true)); |
| let x_98 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_100 : f32 = v1[x_98]; |
| let x_103 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_105 : f32 = v1[x_103]; |
| v2 = select(vec2<f32>(x_100, x_100), vec2<f32>(x_105, x_105), vec2<bool>(false, false)); |
| let x_109 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_110 : f32 = f32(x_109); |
| let x_113 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_114 : f32 = f32(x_113); |
| let x_116 : vec2<f32> = v2; |
| let x_121 : i32 = A[i32(clamp(vec2<f32>(x_110, x_110), vec2<f32>(x_114, x_114), x_116).x)]; |
| b = x_121; |
| let x_122 : i32 = b; |
| let x_124 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_122 == x_124)) { |
| let x_130 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_133 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_136 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_139 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_130), f32(x_133), f32(x_136), f32(x_139)); |
| } else { |
| let x_143 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_144 : f32 = f32(x_143); |
| x_GLF_color = vec4<f32>(x_144, x_144, x_144, x_144); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |