| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float3 arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float3 func_() { |
| float2 v = 0.0f; |
| int i = 0; |
| int k = 0; |
| v = float2(1.0f, 1.0f); |
| i = 0; |
| k = 0; |
| while (true) { |
| int const x_79 = k; |
| if ((x_79 < 2)) { |
| } else { |
| break; |
| } |
| float const x_83 = v.y; |
| if (((x_83 + 1.0f) > 4.0f)) { |
| break; |
| } |
| v.y = 1.0f; |
| int const x_89 = i; |
| i = as_type<int>((as_type<uint>(x_89) + as_type<uint>(1))); |
| { |
| int const x_91 = k; |
| k = as_type<int>((as_type<uint>(x_91) + as_type<uint>(1))); |
| } |
| } |
| int const x_93 = i; |
| if ((x_93 < 10)) { |
| return float3(1.0f, 0.0f, 0.0f); |
| } else { |
| return float3(0.0f, 0.0f, 1.0f); |
| } |
| return float3(0.0f, 0.0f, 0.0f); |
| } |
| |
| void main_1(thread float4* const tint_symbol_3) { |
| int j = 0; |
| tint_array_wrapper data = {}; |
| int j_1 = 0; |
| j = 0; |
| while (true) { |
| int const x_46 = j; |
| if ((x_46 < 1)) { |
| } else { |
| break; |
| } |
| int const x_49 = j; |
| float3 const x_50 = func_(); |
| data.arr[x_49] = x_50; |
| { |
| int const x_52 = j; |
| j = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1))); |
| } |
| } |
| j_1 = 0; |
| while (true) { |
| int const x_58 = j_1; |
| if ((x_58 < 1)) { |
| } else { |
| break; |
| } |
| int const x_61 = j_1; |
| float3 const x_64 = func_(); |
| data.arr[as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(4) * as_type<uint>(x_61)))) + as_type<uint>(1)))] = x_64; |
| { |
| int const x_66 = j_1; |
| j_1 = as_type<int>((as_type<uint>(x_66) + as_type<uint>(1))); |
| } |
| } |
| float3 const x_69 = data.arr[0]; |
| *(tint_symbol_3) = float4(x_69.x, x_69.y, x_69.z, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_4) { |
| main_1(tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |