| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float arr[5] = (float[5])0; |
| int i = 0; |
| int j = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_44 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_46 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float tint_symbol_3[5] = {x_38, x_40, x_42, x_44, x_46}; |
| arr = tint_symbol_3; |
| const int x_49 = asint(x_9[1].x); |
| i = x_49; |
| j = 0; |
| while (true) { |
| const int x_54 = i; |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| if ((j < -1)) { |
| break; |
| } |
| const int x_63 = j; |
| const float x_65 = arr[x_63]; |
| arr[x_63] = (x_65 + 1.0f); |
| { |
| i = (i + 1); |
| j = (j + 1); |
| } |
| } |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const float x_73 = asfloat(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const float x_75 = asfloat(x_6[1].x); |
| const float x_77 = asfloat(x_6[1].x); |
| const uint scalar_offset_7 = ((16u * uint(0))) / 4; |
| const float x_79 = asfloat(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]); |
| x_GLF_color = float4(x_73, x_75, x_77, x_79); |
| const int x_82 = asint(x_9[1].x); |
| i = x_82; |
| while (true) { |
| const int x_87 = i; |
| const uint scalar_offset_8 = ((16u * uint(0))) / 4; |
| const int x_89 = asint(x_9[scalar_offset_8 / 4][scalar_offset_8 % 4]); |
| if ((x_87 < x_89)) { |
| } else { |
| break; |
| } |
| const float x_94 = arr[i]; |
| if (!((x_94 == 2.0f))) { |
| const float x_99 = asfloat(x_6[1].x); |
| x_GLF_color = float4(x_99, x_99, x_99, x_99); |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |