| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var m : mat2x2<f32>; |
| let x_29 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_30 : f32 = f32(x_29); |
| m = transpose(transpose(mat2x2<f32>(vec2<f32>(x_30, 0.0), vec2<f32>(0.0, x_30)))); |
| let x_36 : mat2x2<f32> = m; |
| let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_39 : f32 = f32(x_38); |
| let x_42 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(x_39, 0.0), vec2<f32>(0.0, x_39)); |
| if ((all((x_36[0u] == x_42[0u])) && all((x_36[1u] == x_42[1u])))) { |
| let x_56 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_59 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_65 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65)); |
| } else { |
| let x_69 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_70 : f32 = f32(x_69); |
| x_GLF_color = vec4<f32>(x_70, x_70, x_70, x_70); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |