blob: abc3289db0bddc8bd4ce937c1d61104a34e88edc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf1 {
/* 0x0000 */ uint one;
};
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_() {
switch(1) {
case 0: {
return 1.0f;
break;
}
default: {
break;
}
}
return 0.0f;
}
void main_1(constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
float4 v = 0.0f;
v = float4(1.0f, 1.0f, 1.0f, 1.0f);
float const x_38 = (*(tint_symbol_3)).y;
if ((x_38 < 0.0f)) {
float const x_42 = func_();
v = float4(x_42, x_42, x_42, x_42);
}
float4 const x_44 = v;
if ((pack_float_to_unorm4x8(x_44) == 1u)) {
return;
}
uint const x_50 = x_8.one;
if (((1u << x_50) == 2u)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
int const x_57 = x_10.x_GLF_uniform_int_values.arr[0].el;
float const x_58 = float(x_57);
*(tint_symbol_4) = float4(x_58, x_58, x_58, x_58);
}
return;
}
main_out tint_symbol_inner(constant buf1& x_8, constant buf0& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_8, x_10, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(0)]], constant buf0& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_8, x_10, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}