| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float f = 0.0f; |
| int a = 0; |
| f = 2.0f; |
| a = int((1.0f - clamp(1.0f, 1.0f, f))); |
| const int x_31 = a; |
| const int x_33 = asint(x_7[1].x); |
| if ((x_31 == x_33)) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_39 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const int x_42 = asint(x_7[1].x); |
| const int x_45 = asint(x_7[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_48 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_39), float(x_42), float(x_45), float(x_48)); |
| } else { |
| const int x_52 = asint(x_7[1].x); |
| const float x_53 = float(x_52); |
| x_GLF_color = float4(x_53, x_53, x_53, x_53); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |