blob: cb7da376f4e7cfb0f80869cb0f5eb7ed810eb6d8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int zero;
};
struct tint_array_wrapper {
int arr[1];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
tint_array_wrapper x_9 = {};
int x_10_phi = 0;
tint_array_wrapper const x_33 = x_9;
int const x_6 = x_33.arr[0u];
while (true) {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
int const x_7 = x_5.zero;
int const x_8 = x_9.arr[x_7];
if ((x_8 == x_6)) {
x_10_phi = 1;
break;
}
x_10_phi = 2;
break;
}
int const x_10 = x_10_phi;
if (((x_10 == 1) || (x_10 == 2))) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}