blob: 0376e599b83885a918e86e83d60a8887d2b9d897 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct S {
int data;
};
struct buf0 {
/* 0x0000 */ int one;
};
struct tint_array_wrapper {
S arr[1];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int func_struct_S_i11_i1_(thread S* const s, thread int* const x) {
int const x_17 = (*(s)).data;
if ((x_17 == 1)) {
int const x_18 = *(x);
int const x_19 = (*(s)).data;
return as_type<int>((as_type<uint>(x_18) + as_type<uint>(x_19)));
} else {
int const x_21 = *(x);
return x_21;
}
return 0;
}
void main_1(constant buf0& x_11, thread float4* const tint_symbol_3) {
int a = 0;
tint_array_wrapper arr = {};
int i = 0;
S param = {};
int param_1 = 0;
S param_2 = {};
int param_3 = 0;
a = 0;
int const x_22 = x_11.one;
arr.arr[0].data = x_22;
i = 0;
while (true) {
int const x_23 = i;
int const x_24 = x_11.one;
if ((x_23 < as_type<int>((as_type<uint>(5) + as_type<uint>(x_24))))) {
} else {
break;
}
int const x_26 = i;
if (((x_26 % 2) != 0)) {
S const x_74 = arr.arr[0];
param = x_74;
int const x_28 = i;
param_1 = x_28;
int const x_29 = func_struct_S_i11_i1_(&(param), &(param_1));
S const x_75 = param;
arr.arr[0] = x_75;
a = x_29;
} else {
S const x_78 = arr.arr[0];
param_2 = x_78;
param_3 = 1;
int const x_30 = func_struct_S_i11_i1_(&(param_2), &(param_3));
S const x_79 = param_2;
arr.arr[0] = x_79;
a = x_30;
}
{
int const x_31 = i;
i = as_type<int>((as_type<uint>(x_31) + as_type<uint>(1)));
}
}
int const x_33 = a;
if ((x_33 == 6)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_11, thread float4* const tint_symbol_4) {
main_1(x_11, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_11 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_11, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}