| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) { |
| int a = 0; |
| int const x_24 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_26 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| a = max(x_24, max(x_26, 1)); |
| int const x_29 = a; |
| int const x_31 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_29 == x_31)) { |
| int const x_36 = a; |
| int const x_39 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_42 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_44 = a; |
| *(tint_symbol_3) = float4(float(x_36), float(x_39), float(x_42), float(x_44)); |
| } else { |
| int const x_47 = a; |
| float const x_48 = float(x_47); |
| *(tint_symbol_3) = float4(x_48, x_48, x_48, x_48); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| main_1(x_6, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |