| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| let x_24 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_26 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| a = max(x_24, max(x_26, 1)); |
| let x_29 : i32 = a; |
| let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_29 == x_31)) { |
| let x_36 : i32 = a; |
| let x_39 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_42 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_44 : i32 = a; |
| x_GLF_color = vec4<f32>(f32(x_36), f32(x_39), f32(x_42), f32(x_44)); |
| } else { |
| let x_47 : i32 = a; |
| let x_48 : f32 = f32(x_47); |
| x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |