| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| let x_22 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| if (((1 >> bitcast<u32>(x_22)) > 0)) { |
| let x_29 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_32 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_35 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_38 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_29), f32(x_32), f32(x_35), f32(x_38)); |
| } else { |
| let x_42 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_43 : f32 = f32(x_42); |
| x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |