| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float zero; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float f = 0.0f; |
| bool x_49 = false; |
| bool x_50_phi = false; |
| float const x_31 = (*(tint_symbol_3)).x; |
| f = x_31; |
| float const x_32 = f; |
| f = (x_32 + NAN); |
| float const x_34 = f; |
| if (((5.0f / x_34) == 0.0f)) { |
| float const x_39 = f; |
| f = (x_39 + 1.0f); |
| } |
| float const x_41 = f; |
| bool const x_42 = isnan(x_41); |
| x_50_phi = x_42; |
| if (!(x_42)) { |
| float const x_46 = f; |
| float const x_48 = x_7.zero; |
| x_49 = (x_46 != x_48); |
| x_50_phi = x_49; |
| } |
| bool const x_50 = x_50_phi; |
| if (x_50) { |
| f = 0.0f; |
| } |
| float const x_53 = f; |
| if ((x_53 == 0.0f)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_7, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |