| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| int tint_unary_minus(const int v) { |
| return select(-v, v, v == -2147483648); |
| } |
| |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_array_wrapper_1 { |
| int arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) { |
| int i = 0; |
| tint_array_wrapper_1 A = {}; |
| int a = 0; |
| int const x_30 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| i = x_30; |
| while (true) { |
| int const x_35 = i; |
| int const x_37 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_35 < x_37)) { |
| } else { |
| break; |
| } |
| int const x_40 = i; |
| int const x_41 = i; |
| A.arr[x_40] = x_41; |
| { |
| int const x_43 = i; |
| i = as_type<int>((as_type<uint>(x_43) + as_type<uint>(1))); |
| } |
| } |
| int const x_46 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_48 = A.arr[x_46]; |
| int const x_51 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_53 = A.arr[x_51]; |
| a = min(~(x_48), ~(x_53)); |
| int const x_57 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_58 = float(x_57); |
| *(tint_symbol_3) = float4(x_58, x_58, x_58, x_58); |
| int const x_60 = a; |
| int const x_62 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_60 == tint_unary_minus(x_62))) { |
| int const x_68 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_71 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_77 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| *(tint_symbol_3) = float4(float(x_68), float(x_71), float(x_74), float(x_77)); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| main_1(x_6, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |