blob: de16e9d12e0a24f1181706b281721964d822e9fc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ uint el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_uint_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf2 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct tint_padded_array_element_2 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_2[12];
};
struct tint_array_wrapper_2 {
/* 0x0000 */ tint_padded_array_element_2 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf2& x_8, constant buf0& x_12, thread float4* const tint_symbol_3) {
uint a = 0u;
float b = 0.0f;
uint c = 0u;
uint const x_38 = x_6.x_GLF_uniform_uint_values.arr[0].el;
float const x_40 = x_8.x_GLF_uniform_float_values.arr[0].el;
a = (x_38 >> uint(x_40));
uint const x_43 = a;
b = as_type<float>(x_43);
float const x_45 = b;
c = as_type<uint>(x_45);
uint const x_47 = c;
uint const x_49 = x_6.x_GLF_uniform_uint_values.arr[0].el;
if ((x_47 == x_49)) {
int const x_55 = x_12.x_GLF_uniform_int_values.arr[0].el;
int const x_58 = x_12.x_GLF_uniform_int_values.arr[1].el;
int const x_61 = x_12.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = x_12.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_3) = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
float const x_67 = b;
*(tint_symbol_3) = float4(x_67, x_67, x_67, x_67);
}
return;
}
main_out tint_symbol_inner(constant buf1& x_6, constant buf2& x_8, constant buf0& x_12, thread float4* const tint_symbol_4) {
main_1(x_6, x_8, x_12, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf2& x_8 [[buffer(1)]], constant buf0& x_12 [[buffer(2)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_8, x_12, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}