| void set_float2(inout float2 vec, int idx, float val) { |
| vec = (idx.xx == int2(0, 1)) ? val.xx : vec; |
| } |
| |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 v = float2(0.0f, 0.0f); |
| float floats[9] = (float[9])0; |
| int one = 0; |
| int i = 0; |
| bool alwaysFalse = false; |
| v = float2(0.0f, 0.0f); |
| floats[1] = 0.0f; |
| const float x_46 = asfloat(x_9[0].y); |
| one = int(x_46); |
| while (true) { |
| i = 0; |
| { |
| for(; (i < one); i = (i + 1)) { |
| if ((i == 0)) { |
| const float x_65 = asfloat(x_9[0].x); |
| const float x_67 = asfloat(x_9[0].y); |
| alwaysFalse = (x_65 > x_67); |
| if (!(alwaysFalse)) { |
| floats[one] = 1.0f; |
| x_GLF_color = float4(1.0f, 1.0f, 0.0f, 1.0f); |
| } |
| set_float2(v, one, 1.0f); |
| if (alwaysFalse) { |
| discard; |
| } |
| const float x_81 = asfloat(x_9[0].y); |
| if ((x_81 < 0.0f)) { |
| x_GLF_color = float4(0.0f, 1.0f, 0.0f, 1.0f); |
| } |
| } |
| } |
| } |
| { |
| if ((one < 0)) { |
| } else { |
| break; |
| } |
| } |
| } |
| bool x_102 = false; |
| bool x_103_phi = false; |
| const float x_90 = gl_FragCoord.y; |
| if ((x_90 >= 0.0f)) { |
| const float x_96 = v.y; |
| const bool x_97 = (x_96 == 1.0f); |
| x_103_phi = x_97; |
| if (x_97) { |
| const float x_101 = floats[1]; |
| x_102 = (x_101 == 1.0f); |
| x_103_phi = x_102; |
| } |
| if (x_103_phi) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |