| static float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 drawShape_vf2_(inout float2 pos) { |
| bool c3 = false; |
| bool x_35_phi = false; |
| const float x_32 = pos.y; |
| const bool x_33 = (x_32 < 1.0f); |
| c3 = x_33; |
| x_35_phi = x_33; |
| { |
| for(; x_35_phi; x_35_phi = false) { |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| } |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| |
| void main_1() { |
| float2 param = float2(0.0f, 0.0f); |
| param = float2(1.0f, 1.0f); |
| const float3 x_29 = drawShape_vf2_(param); |
| color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 color_1; |
| }; |
| struct tint_symbol { |
| float4 color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_1 = {color}; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.color_1 = inner_result.color_1; |
| return wrapper_result; |
| } |