| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_3, thread tint_array_wrapper* const tint_symbol_4) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int const x_254 = *(from); |
| k = x_254; |
| int const x_255 = *(from); |
| i = x_255; |
| int const x_256 = *(mid); |
| j = as_type<int>((as_type<uint>(x_256) + as_type<uint>(1))); |
| while (true) { |
| int const x_262 = i; |
| int const x_263 = *(mid); |
| int const x_265 = j; |
| int const x_266 = *(to); |
| if (((x_262 <= x_263) && (x_265 <= x_266))) { |
| } else { |
| break; |
| } |
| int const x_270 = i; |
| int const x_272 = (*(tint_symbol_3)).arr[x_270]; |
| int const x_273 = j; |
| int const x_275 = (*(tint_symbol_3)).arr[x_273]; |
| if ((x_272 < x_275)) { |
| int const x_280 = k; |
| k = as_type<int>((as_type<uint>(x_280) + as_type<uint>(1))); |
| int const x_282 = i; |
| i = as_type<int>((as_type<uint>(x_282) + as_type<uint>(1))); |
| int const x_285 = (*(tint_symbol_3)).arr[x_282]; |
| (*(tint_symbol_4)).arr[x_280] = x_285; |
| } else { |
| int const x_287 = k; |
| k = as_type<int>((as_type<uint>(x_287) + as_type<uint>(1))); |
| int const x_289 = j; |
| j = as_type<int>((as_type<uint>(x_289) + as_type<uint>(1))); |
| int const x_292 = (*(tint_symbol_3)).arr[x_289]; |
| (*(tint_symbol_4)).arr[x_287] = x_292; |
| } |
| } |
| while (true) { |
| int const x_298 = i; |
| int const x_300 = i; |
| int const x_301 = *(mid); |
| if (((x_298 < 10) && (x_300 <= x_301))) { |
| } else { |
| break; |
| } |
| int const x_305 = k; |
| k = as_type<int>((as_type<uint>(x_305) + as_type<uint>(1))); |
| int const x_307 = i; |
| i = as_type<int>((as_type<uint>(x_307) + as_type<uint>(1))); |
| int const x_310 = (*(tint_symbol_3)).arr[x_307]; |
| (*(tint_symbol_4)).arr[x_305] = x_310; |
| } |
| int const x_312 = *(from); |
| i_1 = x_312; |
| while (true) { |
| int const x_317 = i_1; |
| int const x_318 = *(to); |
| if ((x_317 <= x_318)) { |
| } else { |
| break; |
| } |
| int const x_321 = i_1; |
| int const x_322 = i_1; |
| int const x_324 = (*(tint_symbol_4)).arr[x_322]; |
| (*(tint_symbol_3)).arr[x_321] = x_324; |
| { |
| int const x_326 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_326) + as_type<uint>(1))); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_(thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| while (true) { |
| int const x_333 = m; |
| int const x_334 = high; |
| if ((x_333 <= x_334)) { |
| } else { |
| break; |
| } |
| int const x_337 = low; |
| i_2 = x_337; |
| while (true) { |
| int const x_342 = i_2; |
| int const x_343 = high; |
| if ((x_342 < x_343)) { |
| } else { |
| break; |
| } |
| int const x_346 = i_2; |
| from_1 = x_346; |
| int const x_347 = i_2; |
| int const x_348 = m; |
| mid_1 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_347) + as_type<uint>(x_348)))) - as_type<uint>(1))); |
| int const x_351 = i_2; |
| int const x_352 = m; |
| int const x_356 = high; |
| to_1 = min(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_351) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_352))))))) - as_type<uint>(1))), x_356); |
| int const x_358 = from_1; |
| param = x_358; |
| int const x_359 = mid_1; |
| param_1 = x_359; |
| int const x_360 = to_1; |
| param_2 = x_360; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_5, tint_symbol_6); |
| { |
| int const x_362 = m; |
| int const x_364 = i_2; |
| i_2 = as_type<int>((as_type<uint>(x_364) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_362)))))); |
| } |
| } |
| { |
| int const x_366 = m; |
| m = as_type<int>((as_type<uint>(2) * as_type<uint>(x_366))); |
| } |
| } |
| return; |
| } |
| |
| void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| float const x_87 = x_28.injectionSwitch.x; |
| i_3 = int(x_87); |
| while (true) { |
| int const x_93 = i_3; |
| switch(x_93) { |
| case 9: { |
| int const x_123 = i_3; |
| (*(tint_symbol_7)).arr[x_123] = -5; |
| break; |
| } |
| case 8: { |
| int const x_121 = i_3; |
| (*(tint_symbol_7)).arr[x_121] = -4; |
| break; |
| } |
| case 7: { |
| int const x_119 = i_3; |
| (*(tint_symbol_7)).arr[x_119] = -3; |
| break; |
| } |
| case 6: { |
| int const x_117 = i_3; |
| (*(tint_symbol_7)).arr[x_117] = -2; |
| break; |
| } |
| case 5: { |
| int const x_115 = i_3; |
| (*(tint_symbol_7)).arr[x_115] = -1; |
| break; |
| } |
| case 4: { |
| int const x_113 = i_3; |
| (*(tint_symbol_7)).arr[x_113] = 0; |
| break; |
| } |
| case 3: { |
| int const x_111 = i_3; |
| (*(tint_symbol_7)).arr[x_111] = 1; |
| break; |
| } |
| case 2: { |
| int const x_109 = i_3; |
| (*(tint_symbol_7)).arr[x_109] = 2; |
| break; |
| } |
| case 1: { |
| int const x_107 = i_3; |
| (*(tint_symbol_7)).arr[x_107] = 3; |
| break; |
| } |
| case 0: { |
| int const x_105 = i_3; |
| (*(tint_symbol_7)).arr[x_105] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| int const x_125 = i_3; |
| i_3 = as_type<int>((as_type<uint>(x_125) + as_type<uint>(1))); |
| { |
| int const x_127 = i_3; |
| if ((x_127 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| while (true) { |
| int const x_133 = j_1; |
| if ((x_133 < 10)) { |
| } else { |
| break; |
| } |
| int const x_136 = j_1; |
| int const x_137 = j_1; |
| int const x_139 = (*(tint_symbol_7)).arr[x_137]; |
| (*(tint_symbol_8)).arr[x_136] = x_139; |
| { |
| int const x_141 = j_1; |
| j_1 = as_type<int>((as_type<uint>(x_141) + as_type<uint>(1))); |
| } |
| } |
| mergeSort_(tint_symbol_7, tint_symbol_8); |
| float const x_145 = (*(tint_symbol_9)).y; |
| if ((int(x_145) < 30)) { |
| int const x_152 = (*(tint_symbol_7)).arr[0]; |
| grey = (0.5f + (float(x_152) / 10.0f)); |
| } else { |
| float const x_157 = (*(tint_symbol_9)).y; |
| if ((int(x_157) < 60)) { |
| int const x_164 = (*(tint_symbol_7)).arr[1]; |
| grey = (0.5f + (float(x_164) / 10.0f)); |
| } else { |
| float const x_169 = (*(tint_symbol_9)).y; |
| if ((int(x_169) < 90)) { |
| int const x_176 = (*(tint_symbol_7)).arr[2]; |
| grey = (0.5f + (float(x_176) / 10.0f)); |
| } else { |
| float const x_181 = (*(tint_symbol_9)).y; |
| if ((int(x_181) < 120)) { |
| int const x_188 = (*(tint_symbol_7)).arr[3]; |
| grey = (0.5f + (float(x_188) / 10.0f)); |
| } else { |
| float const x_193 = (*(tint_symbol_9)).y; |
| if ((int(x_193) < 150)) { |
| discard_fragment(); |
| } else { |
| float const x_200 = (*(tint_symbol_9)).y; |
| if ((int(x_200) < 180)) { |
| int const x_207 = (*(tint_symbol_7)).arr[5]; |
| grey = (0.5f + (float(x_207) / 10.0f)); |
| } else { |
| float const x_212 = (*(tint_symbol_9)).y; |
| if ((int(x_212) < 210)) { |
| int const x_219 = (*(tint_symbol_7)).arr[6]; |
| grey = (0.5f + (float(x_219) / 10.0f)); |
| } else { |
| float const x_224 = (*(tint_symbol_9)).y; |
| if ((int(x_224) < 240)) { |
| int const x_231 = (*(tint_symbol_7)).arr[7]; |
| grey = (0.5f + (float(x_231) / 10.0f)); |
| } else { |
| float const x_236 = (*(tint_symbol_9)).y; |
| if ((int(x_236) < 270)) { |
| int const x_243 = (*(tint_symbol_7)).arr[8]; |
| grey = (0.5f + (float(x_243) / 10.0f)); |
| } else { |
| discard_fragment(); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| float const x_247 = grey; |
| float3 const x_248 = float3(x_247, x_247, x_247); |
| *(tint_symbol_10) = float4(x_248.x, x_248.y, x_248.z, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_28, float4 gl_FragCoord_param, thread float4* const tint_symbol_11, thread tint_array_wrapper* const tint_symbol_12, thread tint_array_wrapper* const tint_symbol_13, thread float4* const tint_symbol_14) { |
| *(tint_symbol_11) = gl_FragCoord_param; |
| main_1(x_28, tint_symbol_12, tint_symbol_13, tint_symbol_11, tint_symbol_14); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_14)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { |
| thread float4 tint_symbol_15 = 0.0f; |
| thread tint_array_wrapper tint_symbol_16 = {}; |
| thread tint_array_wrapper tint_symbol_17 = {}; |
| thread float4 tint_symbol_18 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_28, gl_FragCoord_param, &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_18)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |