| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 indexable[16] = (float4[16])0; |
| int2 x_76 = int2(0, 0); |
| int2 x_109 = int2(0, 0); |
| int x_115 = 0; |
| int2 x_76_phi = int2(0, 0); |
| int x_79_phi = 0; |
| int2 x_110_phi = int2(0, 0); |
| int2 x_112_phi = int2(0, 0); |
| const float4 x_55 = gl_FragCoord; |
| const float2 x_58 = asfloat(x_6[0].xy); |
| const float2 x_59 = (float2(x_55.x, x_55.y) / x_58); |
| const int x_62 = int((x_59.x * 8.0f)); |
| const int x_65 = int((x_59.y * 8.0f)); |
| const int2 x_74 = int2(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0); |
| x_76_phi = x_74; |
| x_79_phi = 0; |
| while (true) { |
| int2 x_90 = int2(0, 0); |
| int2 x_98 = int2(0, 0); |
| int x_80 = 0; |
| int2 x_91_phi = int2(0, 0); |
| int2 x_99_phi = int2(0, 0); |
| x_76 = x_76_phi; |
| const int x_79 = x_79_phi; |
| if ((x_79 < 100)) { |
| } else { |
| break; |
| } |
| x_91_phi = x_76; |
| if ((x_76.x > 0)) { |
| x_90 = x_76; |
| x_90.y = (x_76.y - 1); |
| x_91_phi = x_90; |
| } |
| const int2 x_91 = x_91_phi; |
| x_99_phi = x_91; |
| if ((x_91.x < 0)) { |
| x_98 = x_91; |
| x_98.y = (x_91.y + 1); |
| x_99_phi = x_98; |
| } |
| const int2 x_99 = x_99_phi; |
| int2 x_77_1 = x_99; |
| x_77_1.x = (x_99.x + (x_99.y / 2)); |
| const int2 x_77 = x_77_1; |
| { |
| x_80 = (x_79 + 1); |
| x_76_phi = x_77; |
| x_79_phi = x_80; |
| } |
| } |
| const int x_104 = x_76.x; |
| x_110_phi = x_76; |
| if ((x_104 < 0)) { |
| x_109 = x_76; |
| x_109.x = -(x_104); |
| x_110_phi = x_109; |
| } |
| x_112_phi = x_110_phi; |
| while (true) { |
| int2 x_113 = int2(0, 0); |
| const int2 x_112 = x_112_phi; |
| x_115 = x_112.x; |
| if ((x_115 > 15)) { |
| } else { |
| break; |
| } |
| { |
| x_113 = x_112; |
| x_113.x = asint((x_115 - asint(16))); |
| x_112_phi = x_113; |
| } |
| } |
| const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_4; |
| const float4 x_120 = indexable[x_115]; |
| x_GLF_color = x_120; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |