| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| int tint_unary_minus(const int v) { |
| return select(-v, v, v == -2147483648); |
| } |
| |
| struct buf0 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| float4 arr[16]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| tint_array_wrapper indexable = {}; |
| int2 x_80 = 0; |
| int2 x_113 = 0; |
| int x_119 = 0; |
| int2 x_80_phi = 0; |
| int x_83_phi = 0; |
| int2 x_114_phi = 0; |
| int2 x_116_phi = 0; |
| float4 const x_58 = *(tint_symbol_5); |
| float2 const x_61 = x_6.resolution; |
| float2 const x_62 = (float2(x_58.x, x_58.y) / x_61); |
| int const x_65 = int((x_62.x * 8.0f)); |
| int const x_69 = int((x_62.y * 8.0f)); |
| int2 const x_78 = int2(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(((x_65 & 5) | (x_69 & 10))) * as_type<uint>(8)))) + as_type<uint>(((x_69 & 5) | (x_65 & 10))))), 0); |
| x_80_phi = x_78; |
| x_83_phi = 0; |
| while (true) { |
| int2 x_94 = 0; |
| int2 x_102 = 0; |
| int x_84 = 0; |
| int2 x_95_phi = 0; |
| int2 x_103_phi = 0; |
| x_80 = x_80_phi; |
| int const x_83 = x_83_phi; |
| if ((x_83 < 100)) { |
| } else { |
| break; |
| } |
| x_95_phi = x_80; |
| if ((x_80.x > 0)) { |
| x_94 = x_80; |
| x_94.y = as_type<int>((as_type<uint>(x_80.y) - as_type<uint>(1))); |
| x_95_phi = x_94; |
| } |
| int2 const x_95 = x_95_phi; |
| x_103_phi = x_95; |
| if ((x_95.x < 0)) { |
| x_102 = x_95; |
| x_102.y = as_type<int>((as_type<uint>(x_95.y) + as_type<uint>(1))); |
| x_103_phi = x_102; |
| } |
| int2 const x_103 = x_103_phi; |
| int2 x_81_1 = x_103; |
| x_81_1.x = as_type<int>((as_type<uint>(x_103.x) + as_type<uint>((x_103.y / 2)))); |
| int2 const x_81 = x_81_1; |
| { |
| x_84 = as_type<int>((as_type<uint>(x_83) + as_type<uint>(1))); |
| x_80_phi = x_81; |
| x_83_phi = x_84; |
| } |
| } |
| int const x_108 = x_80.x; |
| x_114_phi = x_80; |
| if ((x_108 < 0)) { |
| x_113 = x_80; |
| x_113.x = tint_unary_minus(x_108); |
| x_114_phi = x_113; |
| } |
| int2 const x_114 = x_114_phi; |
| x_116_phi = x_114; |
| while (true) { |
| int2 x_117 = 0; |
| int2 const x_116 = x_116_phi; |
| x_119 = x_116.x; |
| if ((x_119 > 15)) { |
| } else { |
| break; |
| } |
| { |
| x_117 = x_116; |
| x_117.x = as_type<int>(as_type<int>((as_type<uint>(x_119) - as_type<uint>(as_type<int>(16))))); |
| x_116_phi = x_117; |
| } |
| } |
| tint_array_wrapper const tint_symbol_2 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| indexable = tint_symbol_2; |
| tint_array_wrapper const x_124 = indexable; |
| tint_array_wrapper const tint_symbol_3 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}}; |
| indexable = tint_symbol_3; |
| indexable = x_124; |
| float4 const x_125 = indexable.arr[x_119]; |
| *(tint_symbol_6) = x_125; |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| *(tint_symbol_7) = gl_FragCoord_param; |
| main_1(x_6, tint_symbol_7, tint_symbol_8); |
| main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_8)}; |
| return tint_symbol_4; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_9 = 0.0f; |
| thread float4 tint_symbol_10 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_9), &(tint_symbol_10)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |