| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 indexable[16] = (float4[16])0; |
| int2 x_80 = int2(0, 0); |
| int2 x_113 = int2(0, 0); |
| int x_119 = 0; |
| int2 x_80_phi = int2(0, 0); |
| int x_83_phi = 0; |
| int2 x_114_phi = int2(0, 0); |
| int2 x_116_phi = int2(0, 0); |
| const float4 x_58 = gl_FragCoord; |
| const float2 x_61 = asfloat(x_6[0].xy); |
| const float2 x_62 = (float2(x_58.x, x_58.y) / x_61); |
| const int x_65 = int((x_62.x * 8.0f)); |
| const int x_69 = int((x_62.y * 8.0f)); |
| const int2 x_78 = int2(((((x_65 & 5) | (x_69 & 10)) * 8) + ((x_69 & 5) | (x_65 & 10))), 0); |
| x_80_phi = x_78; |
| x_83_phi = 0; |
| while (true) { |
| int2 x_94 = int2(0, 0); |
| int2 x_102 = int2(0, 0); |
| int x_84 = 0; |
| int2 x_95_phi = int2(0, 0); |
| int2 x_103_phi = int2(0, 0); |
| x_80 = x_80_phi; |
| const int x_83 = x_83_phi; |
| if ((x_83 < 100)) { |
| } else { |
| break; |
| } |
| x_95_phi = x_80; |
| if ((x_80.x > 0)) { |
| x_94 = x_80; |
| x_94.y = (x_80.y - 1); |
| x_95_phi = x_94; |
| } |
| const int2 x_95 = x_95_phi; |
| x_103_phi = x_95; |
| if ((x_95.x < 0)) { |
| x_102 = x_95; |
| x_102.y = (x_95.y + 1); |
| x_103_phi = x_102; |
| } |
| const int2 x_103 = x_103_phi; |
| int2 x_81_1 = x_103; |
| x_81_1.x = (x_103.x + (x_103.y / 2)); |
| const int2 x_81 = x_81_1; |
| { |
| x_84 = (x_83 + 1); |
| x_80_phi = x_81; |
| x_83_phi = x_84; |
| } |
| } |
| const int x_108 = x_80.x; |
| x_114_phi = x_80; |
| if ((x_108 < 0)) { |
| x_113 = x_80; |
| x_113.x = -(x_108); |
| x_114_phi = x_113; |
| } |
| x_116_phi = x_114_phi; |
| while (true) { |
| int2 x_117 = int2(0, 0); |
| const int2 x_116 = x_116_phi; |
| x_119 = x_116.x; |
| if ((x_119 > 15)) { |
| } else { |
| break; |
| } |
| { |
| x_117 = x_116; |
| x_117.x = asint((x_119 - asint(16))); |
| x_116_phi = x_117; |
| } |
| } |
| const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_4; |
| const float4 x_124 = indexable[x_119]; |
| x_GLF_color = x_124; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |