| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_34 : register(b1, space0) { |
| uint4 x_34[1]; |
| }; |
| cbuffer cbuffer_x_37 : register(b0, space0) { |
| uint4 x_37[1]; |
| }; |
| static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| const int x_257 = i; |
| const int x_259 = obj.numbers[x_257]; |
| temp = x_259; |
| const int x_260 = i; |
| const int x_261 = j; |
| const int x_263 = obj.numbers[x_261]; |
| obj.numbers[x_260] = x_263; |
| const int x_265 = j; |
| obj.numbers[x_265] = temp; |
| return; |
| } |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| const int x_269 = h; |
| const int x_271 = obj.numbers[x_269]; |
| pivot = x_271; |
| const int x_272 = l; |
| i_1 = (x_272 - 1); |
| const int x_274 = l; |
| j_1 = x_274; |
| while (true) { |
| const int x_279 = j_1; |
| const int x_280 = h; |
| if ((x_279 <= (x_280 - 1))) { |
| } else { |
| break; |
| } |
| const int x_286 = obj.numbers[j_1]; |
| if ((x_286 <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| param_2 = (i_1 + 1); |
| const int x_300 = h; |
| param_3 = x_300; |
| swap_i1_i1_(param_2, param_3); |
| return (i_1 + 1); |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| const int x_306 = (top + 1); |
| top = x_306; |
| stack[x_306] = l_1; |
| const int x_310 = (top + 1); |
| top = x_310; |
| stack[x_310] = h_1; |
| while (true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| const int x_320 = top; |
| top = (x_320 - 1); |
| const int x_323 = stack[x_320]; |
| h_1 = x_323; |
| const int x_324 = top; |
| top = (x_324 - 1); |
| const int x_327 = stack[x_324]; |
| l_1 = x_327; |
| param_4 = l_1; |
| param_5 = h_1; |
| const int x_330 = performPartition_i1_i1_(param_4, param_5); |
| p = x_330; |
| if (((p - 1) > l_1)) { |
| const int x_338 = (top + 1); |
| top = x_338; |
| stack[x_338] = l_1; |
| const int x_342 = (top + 1); |
| top = x_342; |
| stack[x_342] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| const int x_353 = (top + 1); |
| top = x_353; |
| stack[x_353] = (p + 1); |
| const int x_358 = (top + 1); |
| top = x_358; |
| stack[x_358] = h_1; |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_2 = 0; |
| float2 uv = float2(0.0f, 0.0f); |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| obj.numbers[i_2] = (10 - i_2); |
| const int x_108 = i_2; |
| const int x_111 = obj.numbers[i_2]; |
| const int x_114 = obj.numbers[i_2]; |
| obj.numbers[x_108] = (x_111 * x_114); |
| } |
| } |
| quicksort_(); |
| const float4 x_120 = x_GLF_FragCoord; |
| const float2 x_123 = asfloat(x_34[0].xy); |
| uv = (float2(x_120.x, x_120.y) / x_123); |
| color = float3(1.0f, 2.0f, 3.0f); |
| const int x_126 = obj.numbers[0]; |
| const float x_129 = color.x; |
| color.x = (x_129 + float(x_126)); |
| const float x_133 = uv.x; |
| if ((x_133 > 0.25f)) { |
| const int x_138 = obj.numbers[1]; |
| const float x_141 = color.x; |
| color.x = (x_141 + float(x_138)); |
| } |
| const float x_145 = uv.x; |
| if ((x_145 > 0.5f)) { |
| const float x_150 = asfloat(x_37[0].y); |
| const int x_155 = obj.numbers[max((2 * int(x_150)), 2)]; |
| const float x_158 = asfloat(x_37[0].y); |
| const int x_163 = obj.numbers[max((2 * int(x_158)), 2)]; |
| const float x_167 = color.y; |
| color.y = (x_167 + max(float(x_155), float(x_163))); |
| } |
| const float x_171 = uv.x; |
| if ((x_171 > 0.75f)) { |
| const int x_176 = obj.numbers[3]; |
| const float x_179 = color.z; |
| color.z = (x_179 + float(x_176)); |
| } |
| const int x_183 = obj.numbers[4]; |
| const float x_186 = color.y; |
| color.y = (x_186 + float(x_183)); |
| const float x_190 = uv.y; |
| if ((x_190 > 0.25f)) { |
| const int x_195 = obj.numbers[5]; |
| const float x_198 = color.x; |
| color.x = (x_198 + float(x_195)); |
| } |
| const float x_202 = uv.y; |
| if ((x_202 > 0.5f)) { |
| const int x_207 = obj.numbers[6]; |
| const float x_210 = color.y; |
| color.y = (x_210 + float(x_207)); |
| } |
| const float x_214 = uv.y; |
| if ((x_214 > 0.75f)) { |
| const int x_219 = obj.numbers[7]; |
| const float x_222 = color.z; |
| color.z = (x_222 + float(x_219)); |
| } |
| const int x_226 = obj.numbers[8]; |
| const float x_229 = color.z; |
| color.z = (x_229 + float(x_226)); |
| const float x_233 = uv.x; |
| const float x_235 = uv.y; |
| if ((abs((x_233 - x_235)) < 0.25f)) { |
| const int x_242 = obj.numbers[9]; |
| const float x_245 = color.x; |
| color.x = (x_245 + float(x_242)); |
| } |
| const float3 x_249 = normalize(color); |
| frag_color = float4(x_249.x, x_249.y, x_249.z, 1.0f); |
| gl_Position = x_GLF_pos; |
| return; |
| } |
| |
| struct main_out { |
| float4 frag_color_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_pos_param : TEXCOORD0; |
| }; |
| struct tint_symbol_2 { |
| float4 frag_color_1 : TEXCOORD0; |
| float4 gl_Position : SV_Position; |
| }; |
| |
| main_out main_inner(float4 x_GLF_pos_param) { |
| x_GLF_pos = x_GLF_pos_param; |
| main_1(); |
| const main_out tint_symbol_5 = {frag_color, gl_Position}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.x_GLF_pos_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.frag_color_1 = inner_result.frag_color_1; |
| wrapper_result.gl_Position = inner_result.gl_Position; |
| return wrapper_result; |
| } |