| [[block]] |
| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_24 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn cross2d_vf2_vf2_(a : ptr<function, vec2<f32>>, b : ptr<function, vec2<f32>>) -> f32 { |
| let x_76 : f32 = (*(a)).x; |
| let x_78 : f32 = (*(b)).y; |
| let x_81 : f32 = (*(b)).x; |
| let x_83 : f32 = (*(a)).y; |
| return ((x_76 * x_78) - (x_81 * x_83)); |
| } |
| |
| fn pointInTriangle_vf2_vf2_vf2_vf2_(p : ptr<function, vec2<f32>>, a_1 : ptr<function, vec2<f32>>, b_1 : ptr<function, vec2<f32>>, c : ptr<function, vec2<f32>>) -> i32 { |
| var pab : f32; |
| var param : vec2<f32>; |
| var param_1 : vec2<f32>; |
| var pbc : f32; |
| var param_2 : vec2<f32>; |
| var param_3 : vec2<f32>; |
| var pca : f32; |
| var param_4 : vec2<f32>; |
| var param_5 : vec2<f32>; |
| var x_137 : bool; |
| var x_169 : bool; |
| var x_138_phi : bool; |
| var x_170_phi : bool; |
| let x_87 : ptr<function, f32> = &((*(p)).x); |
| let x_88 : f32 = *(x_87); |
| let x_89 : ptr<function, f32> = &((*(a_1)).x); |
| let x_90 : f32 = *(x_89); |
| let x_92 : ptr<function, f32> = &((*(p)).y); |
| let x_93 : f32 = *(x_92); |
| let x_94 : ptr<function, f32> = &((*(a_1)).y); |
| let x_95 : f32 = *(x_94); |
| let x_98 : ptr<function, f32> = &((*(b_1)).x); |
| let x_99 : f32 = *(x_98); |
| let x_100 : f32 = *(x_89); |
| let x_102 : ptr<function, f32> = &((*(b_1)).y); |
| let x_103 : f32 = *(x_102); |
| let x_104 : f32 = *(x_94); |
| param = vec2<f32>((x_88 - x_90), (x_93 - x_95)); |
| param_1 = vec2<f32>((x_99 - x_100), (x_103 - x_104)); |
| let x_107 : f32 = cross2d_vf2_vf2_(&(param), &(param_1)); |
| pab = x_107; |
| let x_108 : f32 = *(x_87); |
| let x_109 : f32 = *(x_98); |
| let x_111 : f32 = *(x_92); |
| let x_112 : f32 = *(x_102); |
| let x_115 : ptr<function, f32> = &((*(c)).x); |
| let x_116 : f32 = *(x_115); |
| let x_117 : f32 = *(x_98); |
| let x_119 : ptr<function, f32> = &((*(c)).y); |
| let x_120 : f32 = *(x_119); |
| let x_121 : f32 = *(x_102); |
| param_2 = vec2<f32>((x_108 - x_109), (x_111 - x_112)); |
| param_3 = vec2<f32>((x_116 - x_117), (x_120 - x_121)); |
| let x_124 : f32 = cross2d_vf2_vf2_(&(param_2), &(param_3)); |
| pbc = x_124; |
| let x_125 : f32 = pab; |
| let x_127 : f32 = pbc; |
| let x_129 : bool = ((x_125 < 0.0) && (x_127 < 0.0)); |
| x_138_phi = x_129; |
| if (!(x_129)) { |
| let x_133 : f32 = pab; |
| let x_135 : f32 = pbc; |
| x_137 = ((x_133 >= 0.0) && (x_135 >= 0.0)); |
| x_138_phi = x_137; |
| } |
| let x_138 : bool = x_138_phi; |
| if (!(x_138)) { |
| return 0; |
| } |
| let x_142 : f32 = *(x_87); |
| let x_143 : f32 = *(x_115); |
| let x_145 : f32 = *(x_92); |
| let x_146 : f32 = *(x_119); |
| let x_149 : f32 = *(x_89); |
| let x_150 : f32 = *(x_115); |
| let x_152 : f32 = *(x_94); |
| let x_153 : f32 = *(x_119); |
| param_4 = vec2<f32>((x_142 - x_143), (x_145 - x_146)); |
| param_5 = vec2<f32>((x_149 - x_150), (x_152 - x_153)); |
| let x_156 : f32 = cross2d_vf2_vf2_(&(param_4), &(param_5)); |
| pca = x_156; |
| let x_157 : f32 = pab; |
| let x_159 : f32 = pca; |
| let x_161 : bool = ((x_157 < 0.0) && (x_159 < 0.0)); |
| x_170_phi = x_161; |
| if (!(x_161)) { |
| let x_165 : f32 = pab; |
| let x_167 : f32 = pca; |
| x_169 = ((x_165 >= 0.0) && (x_167 >= 0.0)); |
| x_170_phi = x_169; |
| } |
| let x_170 : bool = x_170_phi; |
| if (!(x_170)) { |
| return 0; |
| } |
| return 1; |
| } |
| |
| fn main_1() { |
| var pos : vec2<f32>; |
| var param_6 : vec2<f32>; |
| var param_7 : vec2<f32>; |
| var param_8 : vec2<f32>; |
| var param_9 : vec2<f32>; |
| let x_63 : vec4<f32> = gl_FragCoord; |
| let x_66 : vec2<f32> = x_24.resolution; |
| pos = (vec2<f32>(x_63.x, x_63.y) / x_66); |
| let x_68 : vec2<f32> = pos; |
| param_6 = x_68; |
| param_7 = vec2<f32>(0.699999988, 0.300000012); |
| param_8 = vec2<f32>(0.5, 0.899999976); |
| param_9 = vec2<f32>(0.100000001, 0.400000006); |
| let x_69 : i32 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); |
| if ((x_69 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |