| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| int f0; |
| bool3 f1; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[9]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| S ll = {}; |
| tint_array_wrapper sums = {}; |
| S const tint_symbol_2 = {.f0=0, .f1=bool3(true, true, true)}; |
| ll = tint_symbol_2; |
| while (true) { |
| S const x_12 = ll; |
| float const x_45 = x_7.injectionSwitch.y; |
| if ((x_12.f0 != int(x_45))) { |
| } else { |
| break; |
| } |
| sums.arr[0] = 0.0f; |
| { |
| S const x_13 = ll; |
| S const x_50 = ll; |
| S x_51_1 = x_50; |
| x_51_1.f0 = as_type<int>((as_type<uint>(x_13.f0) + as_type<uint>(1))); |
| S const x_51 = x_51_1; |
| ll = x_51; |
| } |
| } |
| float const x_53 = sums.arr[0]; |
| float2 const x_54 = float2(x_53, x_53); |
| *(tint_symbol_4) = float4(1.0f, x_54.x, x_54.y, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_5) { |
| main_1(x_7, tint_symbol_5); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)}; |
| return tint_symbol_3; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_6)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |