| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) { |
| int i = 0; |
| int value = 0; |
| float y = 0.0f; |
| int x_31_phi = 0; |
| i = 0; |
| x_31_phi = 0; |
| while (true) { |
| int const x_31 = x_31_phi; |
| float const x_37 = x_6.injectionSwitch.x; |
| if ((x_31 < as_type<int>((as_type<uint>(2) + as_type<uint>(int(x_37)))))) { |
| } else { |
| break; |
| } |
| float x_55_phi = 0.0f; |
| float x_46_phi = 0.0f; |
| value = x_31; |
| y = 0.5f; |
| x_55_phi = 0.5f; |
| x_46_phi = 0.5f; |
| switch(x_31) { |
| case 0: { |
| float const x_54 = (0.5f + 0.5f); |
| y = x_54; |
| x_55_phi = x_54; |
| /* fallthrough */ |
| } |
| case 1: { |
| float const x_55 = x_55_phi; |
| float const x_47 = clamp(1.0f, 0.5f, x_55); |
| y = x_47; |
| x_46_phi = x_47; |
| /* fallthrough */ |
| } |
| default: { |
| /* fallthrough */ |
| } |
| case 2: { |
| float const x_46 = x_46_phi; |
| if ((x_46 == 1.0f)) { |
| *(tint_symbol_3) = float4(float(as_type<int>((as_type<uint>(x_31) + as_type<uint>(1)))), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| break; |
| } |
| } |
| { |
| int const x_32 = as_type<int>((as_type<uint>(x_31) + as_type<uint>(1))); |
| i = x_32; |
| x_31_phi = x_32; |
| } |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| main_1(x_6, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |