| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| int odd_index = 0; |
| int even_index = 0; |
| int j = 0; |
| int ll = 0; |
| bool x_59 = false; |
| bool x_60_phi = false; |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| float const x_53 = (*(tint_symbol_4)).x; |
| bool const x_54 = (x_53 < 128.0f); |
| x_60_phi = x_54; |
| if (x_54) { |
| float const x_58 = (*(tint_symbol_4)).y; |
| x_59 = (x_58 < 128.0f); |
| x_60_phi = x_59; |
| } |
| bool const x_60 = x_60_phi; |
| if (x_60) { |
| return; |
| } |
| odd_index = 0; |
| while (true) { |
| int const x_11 = odd_index; |
| if ((x_11 <= 1)) { |
| } else { |
| break; |
| } |
| float const x_70 = (*(tint_symbol_3)).x; |
| (*(tint_symbol_3)).x = (x_70 + 0.25f); |
| int const x_12 = odd_index; |
| odd_index = as_type<int>((as_type<uint>(x_12) + as_type<uint>(1))); |
| } |
| even_index = 1; |
| while (true) { |
| int const x_14 = even_index; |
| if ((x_14 >= 0)) { |
| } else { |
| break; |
| } |
| float const x_80 = (*(tint_symbol_3)).x; |
| (*(tint_symbol_3)).x = (x_80 + 0.25f); |
| float const x_84 = x_8.injectionSwitch.x; |
| float const x_86 = x_8.injectionSwitch.y; |
| if ((x_84 > x_86)) { |
| continue; |
| } |
| int const x_15 = even_index; |
| if ((x_15 >= 1)) { |
| discard_fragment(); |
| } |
| j = 1; |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| int const x_16 = ll; |
| if ((x_16 >= 3)) { |
| break; |
| } |
| int const x_17 = ll; |
| ll = as_type<int>((as_type<uint>(x_17) + as_type<uint>(1))); |
| int const x_19 = j; |
| if ((as_type<uint>(x_19) < 1u)) { |
| { |
| int const x_20 = j; |
| j = as_type<int>((as_type<uint>(x_20) + as_type<uint>(1))); |
| } |
| continue; |
| } |
| float const x_106 = x_8.injectionSwitch.x; |
| float const x_108 = x_8.injectionSwitch.y; |
| if ((x_106 > x_108)) { |
| break; |
| } |
| { |
| int const x_20 = j; |
| j = as_type<int>((as_type<uint>(x_20) + as_type<uint>(1))); |
| } |
| } |
| float const x_113 = x_8.injectionSwitch.x; |
| float const x_115 = x_8.injectionSwitch.y; |
| if ((x_113 > x_115)) { |
| *(tint_symbol_3) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| int const x_22 = even_index; |
| even_index = as_type<int>((as_type<uint>(x_22) - as_type<uint>(1))); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_8, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_8, tint_symbol_6, tint_symbol_5); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_8, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |