| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| fn main_1() { |
| var odd_index : i32; |
| var even_index : i32; |
| var j : i32; |
| var ll : i32; |
| var x_59 : bool; |
| var x_60_phi : bool; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| let x_53 : f32 = gl_FragCoord.x; |
| let x_54 : bool = (x_53 < 128.0); |
| x_60_phi = x_54; |
| if (x_54) { |
| let x_58 : f32 = gl_FragCoord.y; |
| x_59 = (x_58 < 128.0); |
| x_60_phi = x_59; |
| } |
| let x_60 : bool = x_60_phi; |
| if (x_60) { |
| return; |
| } |
| odd_index = 0; |
| loop { |
| let x_11 : i32 = odd_index; |
| if ((x_11 <= 1)) { |
| } else { |
| break; |
| } |
| let x_70 : f32 = x_GLF_color.x; |
| x_GLF_color.x = (x_70 + 0.25); |
| let x_12 : i32 = odd_index; |
| odd_index = (x_12 + 1); |
| } |
| even_index = 1; |
| loop { |
| let x_14 : i32 = even_index; |
| if ((x_14 >= 0)) { |
| } else { |
| break; |
| } |
| let x_80 : f32 = x_GLF_color.x; |
| x_GLF_color.x = (x_80 + 0.25); |
| let x_84 : f32 = x_8.injectionSwitch.x; |
| let x_86 : f32 = x_8.injectionSwitch.y; |
| if ((x_84 > x_86)) { |
| continue; |
| } |
| let x_15 : i32 = even_index; |
| if ((x_15 >= 1)) { |
| discard; |
| } |
| j = 1; |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| let x_16 : i32 = ll; |
| if ((x_16 >= 3)) { |
| break; |
| } |
| let x_17 : i32 = ll; |
| ll = (x_17 + 1); |
| let x_19 : i32 = j; |
| if ((bitcast<u32>(x_19) < 1u)) { |
| continue; |
| } |
| let x_106 : f32 = x_8.injectionSwitch.x; |
| let x_108 : f32 = x_8.injectionSwitch.y; |
| if ((x_106 > x_108)) { |
| break; |
| } |
| |
| continuing { |
| let x_20 : i32 = j; |
| j = (x_20 + 1); |
| } |
| } |
| let x_113 : f32 = x_8.injectionSwitch.x; |
| let x_115 : f32 = x_8.injectionSwitch.y; |
| if ((x_113 > x_115)) { |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| let x_22 : i32 = even_index; |
| even_index = (x_22 - 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |