| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct StructType { |
| float3 col; |
| bool4 bbbb; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| StructType x_33 = {}; |
| int x_38 = 0; |
| StructType x_42 = {}; |
| StructType x_33_phi = {}; |
| int x_9_phi = 0; |
| StructType x_42_phi = {}; |
| int x_10_phi = 0; |
| StructType const tint_symbol_2 = {.col=float3(0.0f, 0.0f, 0.0f), .bbbb=bool4(false, false, false, false)}; |
| x_33_phi = tint_symbol_2; |
| x_9_phi = 0; |
| while (true) { |
| StructType x_34 = {}; |
| int x_7 = 0; |
| x_33 = x_33_phi; |
| int const x_9 = x_9_phi; |
| float const x_37 = x_5.injectionSwitch.y; |
| x_38 = int(x_37); |
| if ((x_9 < x_38)) { |
| } else { |
| break; |
| } |
| { |
| x_34 = x_33; |
| x_34.col = float3(1.0f, 0.0f, 0.0f); |
| x_7 = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1))); |
| x_33_phi = x_34; |
| x_9_phi = x_7; |
| } |
| } |
| x_42_phi = x_33; |
| x_10_phi = 0; |
| while (true) { |
| StructType x_43 = {}; |
| int x_8 = 0; |
| x_42 = x_42_phi; |
| int const x_10 = x_10_phi; |
| if ((x_10 < x_38)) { |
| } else { |
| break; |
| } |
| { |
| x_43 = x_42; |
| x_43.col = float3(1.0f, 0.0f, 0.0f); |
| x_8 = as_type<int>((as_type<uint>(x_10) + as_type<uint>(1))); |
| x_42_phi = x_43; |
| x_10_phi = x_8; |
| } |
| } |
| float3 const x_47 = x_42.col; |
| *(tint_symbol_4) = float4(x_47.x, x_47.y, x_47.z, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_5) { |
| main_1(x_5, tint_symbol_5); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)}; |
| return tint_symbol_3; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_6)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |