| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float arr[1]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int func_() { |
| float2 coord = 0.0f; |
| float tmp3 = 0.0f; |
| tint_array_wrapper tmp2 = {}; |
| float4 tmp = 0.0f; |
| float x_48 = 0.0f; |
| coord = float2(1.0f, 1.0f); |
| float const x_41 = coord.y; |
| if ((int(x_41) < 180)) { |
| x_48 = tmp2.arr[0]; |
| tmp3 = x_48; |
| } else { |
| discard_fragment(); |
| } |
| tmp = float4(x_48, x_48, x_48, x_48); |
| return 1; |
| } |
| |
| void main_1(thread float4* const tint_symbol_3) { |
| int const x_9 = func_(); |
| if ((x_9 == 1)) { |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_4) { |
| main_1(tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |