struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
void pack4x8snorm_4d22e7() { | |
int4 tint_tmp = int4(round(clamp(float4(0.0f, 0.0f, 0.0f, 0.0f), -1.0, 1.0) * 127.0)) & 0xff; | |
uint res = asuint(tint_tmp.x | tint_tmp.y << 8 | tint_tmp.z << 16 | tint_tmp.w << 24); | |
} | |
tint_symbol vertex_main() { | |
pack4x8snorm_4d22e7(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
pack4x8snorm_4d22e7(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
pack4x8snorm_4d22e7(); | |
return; | |
} | |