blob: d00308107dbbca3e865a9d6d6c43870a2ba91411 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline auto operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline auto operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct Inner {
/* 0x0000 */ int x;
};
struct tint_padded_array_element {
/* 0x0000 */ Inner el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct S {
/* 0x0000 */ packed_int3 a;
/* 0x000c */ int b;
/* 0x0010 */ packed_uint3 c;
/* 0x001c */ uint d;
/* 0x0020 */ packed_float3 e;
/* 0x002c */ float f;
/* 0x0030 */ int2 g;
/* 0x0038 */ int2 h;
/* 0x0040 */ float2x3 i;
/* 0x0060 */ float3x2 j;
/* 0x0078 */ int8_t tint_pad_1[8];
/* 0x0080 */ Inner k;
/* 0x0084 */ int8_t tint_pad_2[12];
/* 0x0090 */ tint_array_wrapper l;
};
kernel void tint_symbol(constant S& s [[buffer(0)]]) {
int3 const a = s.a;
int const b = s.b;
uint3 const c = s.c;
uint const d = s.d;
float3 const e = s.e;
float const f = s.f;
int2 const g = s.g;
int2 const h = s.h;
float2x3 const i = s.i;
float3x2 const j = s.j;
Inner const k = s.k;
tint_array_wrapper const l = s.l;
return;
}