var<private> x_1 : mat2x4<f32>; | |
var<private> x_2 : vec4<f32>; | |
fn main_1() { | |
return; | |
} | |
struct main_out { | |
[[location(9)]] | |
x_1_1 : vec4<f32>; | |
[[location(10)]] | |
x_1_2 : vec4<f32>; | |
[[builtin(position)]] | |
x_2_1 : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_1[0], x_1[1], x_2); | |
} |