#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
uint arr[2]; | |
}; | |
struct S { | |
uint field0; | |
float field1; | |
tint_array_wrapper field2; | |
}; | |
void main_1() { | |
float3x2 x_200 = float3x2(float2(1.5f, 2.0f), float2(2.0f, 3.0f), float2(3.0f, 4.0f)); | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |